Tag Archives: multithreaded programming
Apply To Selection?
Old School Optimization Explore the performance differences in 4D between a few commands that can be used for the same purpose but have extremely different processing times that may not immediately be apparent without testing… Apply To Selection, Array To … Continue reading
Posted in Demo Tagged 4D, 4D developer, 4dmethod, apply to selection, array to selection, Brent Raymond, multithreaded programming, optimize, refactor Leave a comment
Messaging with 4D v16 – Thomas Maul
August 31st, 2016, 12:00 noon, CDT (UTC−5:00) 116 S. Michigan Ave., Chicago IL 3rd floor Please RSVP if attending in person Special Topic: Messaging with 4D v16 –Thomas Maul. Let’s chat about messaging and how to communicate. No, this isn’t … Continue reading