Tag Archives: 4D developer
Wednesday, November 17, 2021, 12:00 noon, CST (UTC−5:00) Special Topic:Avec classe: UI with Class – Vincent de Lachaux For this final 4DMethod meeting of 2021, you are going to need imagination. Think of how in the finale of classic kung … Continue reading
Wednesday, October 6, 2021, 12:00 noon, CDT (UTC−5:00) Special Topic:4D Server Monitoring using Grafana and Prometheus – Thomas Maul Grafana is a well-known, open source tool to visualize data metrics such as CPU load, disk IOPS or network traffic. People … Continue reading
Wednesday, August 25, 2021, 12:00 noon, CDT (UTC−5:00) Special Topic:Enrich UX and UI with Unicode Special Characters – Add Komoncharoensiri Unicode support allows 4D to handle a wider range of character set in an application. The basic range of Unicode includes several letters, … Continue reading
Wednesday, May 12, 2021, 12:00 noon, CDT (UTC−5:00) Special Topic:Different ways to access and display 4D data – Christophe Flament – Ponga Consulting, Inc. 4D is constantly evolving adding new concepts and features. As 4D developers, we have to keep … Continue reading
Wednesday, March 31, 2021, 12:00 noon, CDT (UTC−5:00) (updated from March 24) Special Topic: Argus Development Environment Shell & Tools for 4D – Jody Bevan Let Jody Bevan take you on a tour of the Argus Development Environment (ADE). Jody … Continue reading
February 3 Meeting – Building developer.4d.com, a Markdown-based Documentation Site – Arnaud Schmitt
Wednesday, February 3, 2021, 12:00 noon, CST (UTC−5:00) Special Topic: Building developer.4d.com, a Markdown-based Documentation Site – Arnaud Schmitt Some of us live by the mantra “When all else fails, read the manual.” However I think that applies better to … Continue reading
A basic strategy for monitoring worker activity or for creating a job queue using Call Worker and Call Form…
Optimization and the glorious ‘Client log recording’ database parameter. Are printing processes harassing your server? Enter the No Harassment Zone!
Exploring some interesting behaviors of the C_OBJECT variable type in 4D. What is the true nature of the Object… pointer or primitive?