Author Archives: 4DMethod
CITI Lite – Going 4D Mobile at the Art Institute of Chicago – Xiang Liu and Brent Raymond
May 24th, 2017, 12:00 noon, CDT (UTC−5:00) 116 S. Michigan Ave., Chicago IL 3rd floor Please RSVP if attending in person Special Topic: CITI Lite – Going 4D Mobile at the Art Institute of Chicago, Xiang Liu and Brent Raymond … Continue reading
Simple Code Execution Dialog
How to create a very simple code execution dialog in 4D. Warning! Be sure to understand the security implications of allowing such functionality!
WebFileManager4D – A new remote file management code library – Tom DeMeo
April 12th, 2017, 12:00 noon, CDT (UTC−5:00) 116 S. Michigan Ave., Chicago IL 3rd floor Please RSVP if attending in person Special Topic: WebFileManager4D – A new remote file management code library, Tom DeMeo, Waltham Software A lot of 4D applications … Continue reading
Building services with 4D Mobile – Alex Heilmann
March 1st, 2017, 12:00 noon, CST (UTC−6:00) 116 S. Michigan Ave., Chicago IL 3rd floor Please RSVP if attending in person Special Topic: Building services with 4D Mobile, Alex Heilmann, Edinburgh Bicycle Cooperative Rightly enough, Wakanda is usually marketed as an “app … Continue reading
Print Selection?
Optimization and the glorious ‘Client log recording’ database parameter. Are printing processes harassing your server? Enter the No Harassment Zone!
New 4D Write Pro – Roland Lannuzel
January 18th, 2017, 12:00 noon, CST (UTC−6:00) 116 S. Michigan Ave., Chicago IL 3rd floor Please RSVP if attending in person Special Topic: New 4D Write Pro features that end users will love and give developers a new level of … Continue reading
Goodnight MosesWalker
Redirect your bookmarks! After years of operating under the GitHub account named MosesWalker, I decided to rename it to 4DMethod to avoid confusion and make it easier to find. All previous example code and demos are still available at https://github.com/4dmethod. … Continue reading
Dual Nature Of Objects
Exploring some interesting behaviors of the C_OBJECT variable type in 4D. What is the true nature of the Object… pointer or primitive?


